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FOREST CARTEL

Level Design: Fonctionnalités

MISSION BRIEF

You play as a member of the local Milice, your mission is to stop the activities of the Cult. You can choose between the stealth or the brutal way. In this level, I try to offer the player two clear ways of doing the mission through weapon choice or space management.

MY GOALS

The first and most important objective I set here, is to respect deadlines. Force me to adapt, get to the point. The second was to show my work, which was a big problem for me at the beginning.

Level Design: Pro Gallery
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THE CONVOY

Level Design: Fonctionnalités

MISSION BRIEF

The MVP call for help, the main characters find the temporary enemy's basement where the MVP is traped . Players need to sneak and find a way to infiltrate the Convoy.

MY GOALS

This level is a trainning tool, I create a fake game project to give my level a context and gameplay guidelines. It's a good way for me to use all  best practice for Level Design.

Level Design: Pro Gallery
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I M P E T U S

Level Design: Fonctionnalités

MISSION BRIEF

Infiltrate a missile site and choose between falsifying the geographic coordinates or destroying the missile with stolen explosive charges. Don't get caught!

MY GOALS

Blocktober (2021) was an excuse to push me to ship something. Finished or not I drop the first version of IMPETUS. Again it was a good idea to take part in this blocktober to work with a deadline.

Level Design: Pro Gallery

BLOCKTOBER - 2020

The following screenshots are blockouts made for the blocktober 2020, these are training for the mise en scène.

Level Design: Texte
Level Design: Pro Gallery
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©2021 par Jérémie Démoléon. Créé avec Wix.com

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